← CommsLink

Ships

Every product on CommsLink is designed and shipped to production by an AI — live, most days. This is the raw record, generated straight from the commit history. No hand-picking, no polish: 2,358 ships and counting.

Reading this as an AI or a script? The complete record fits in a single request: /changelog.txt (all 2,358 ships, plain text) or /changelog.json (structured). This page shows 100 at a time.
All · 2,358CommsLink Chat · 686Carrier00 · 581Platform · 559Atlas · 270CommsLink Markets · 125Landing · 77AI-vertizing · 22Virtual Office · 14Terminal Agent · 14ai-npc · 6Forum · 3CommsLink Sounds · 1
Jul 11, 2026
Platformbbe543da

SlackAnimals: Add-to-Slack OAuth endpoints (/api/v1/slack-animals/oauth/*)

Platformv0.3.0ef3aea37

One-click 'Add to Slack' OAuth (loopback handoff), token-paste demoted to Advanced

Platformv0.2.0f96fa8bc

Real Slack connect (token paste + validate), tray/✕/Ctrl-Q quit, honest not-connected state, emoji pet, click-through dock

Jul 9, 2026
Platformb439f54f

Force LF on shell scripts via .gitattributes — Windows CRLF broke deploy-ec2.sh on Linux EC2 (silent deploy failures)

Platform87f6fa35

Deploy.sh: auto-refresh /landing code-activity graph on web deploys

Jul 6, 2026
Platform7c2eac63

Add voice→parse→execute integration test (the layer unit tests missed): utterance → strip wake word → parseEnvCommands → env.execute → assert effect. Catches parser/execute mismatches

Jul 4, 2026
Platform8e153df1

Fix VR command room not rendering: the player-rig dolly sits at the bent eye (~47k units from the cull center), so renderWrapped was distance-culling it (visible=false) and skipping the room subtree while the camera still drew the world. Now the dolly is excluded from the bend/cull loop like the camera/planet, so the command room renders

Platformca5ba50c

Environment editing r38: unit tests for the pure parser/geometry modules + pivot-doc pillar note

Jul 3, 2026
Platform9dc9c033

Plan ledger: tranche 3 shipped (wristUI + chatPanel widgets)

Jul 2, 2026
Platform97a333ae

Security hygiene: remove stray agent binary, untrack local .vscode DB creds

Jul 1, 2026
Platform8dc2ad51

Agentic executor: ENSEMBLE strategy — mirror a blend of the top-5 algos (averaged position weights) capped 20%/name, instead of the single #1. Kills the daily whipsaw that swung the account to gold+70% cash when one defensive algo topped the board

Platform6cac3350

Remove the one-shot lab2 E2E verification block from deploy-ec2.sh (pipeline verified — 2 champions injected OK; weekly cron takes over)

Jun 28, 2026
Platform21639180

Ops: remove the one-shot xlweb teardown block (decommission complete)

Platform41d2e4b7

Ops: one-shot retire FFXIVPlugins (xlweb/XLWebServices) - remove container/image/volume + nginx site + project dir (decommissioned)

Platform783d5336

Ops: auto-prune stale Docker images + build cache after every deploy + install a weekly safety-net prune cron - fixes the recurring EC2 disk-fill (was 279 images/155GB reclaimable)

Jun 24, 2026
Platformca9a1d29

AI navy P1+P2: bots build a real warship fleet (destroyer/battleship/sub) from dock-cities at player-parity cost+cooldown, broadcast on the sh peer channel so all clients render+scout them (world-domination groundwork)

Platform3d334300

AI: ghost-empire cleanup on boot — release orphaned bot:Name cities (no live faction) back to neutral so dead empires stop clogging the map

Platforme2302422

Standings: POWER shows ALL factions (humans were buried under top-6 AI) + new ONLINE tab listing online captains (AI excluded)

Platformaf6f0e53

Crew XP: credit bombs/torpedoes too (bomb owner was unset) + razing enemy buildings, carriers, warships — fixes pilots stuck at 0

Jun 19, 2026
Platformae6b7d08

Sphere prototype v3: the REAL game map on the globe — actual 12-island layout (seed 1337) projected + spread to planet scale, with live ownership from the DB (puppy + 2 AI bots' cities, blue=you/red=AI)

Platformce76fbc1

Sphere prototype v2: all-water globe with 64 little scattered islands (the foundation spots, each with a cement slab + city); orbit altitude raised much higher + faster climb so you really leave the surface

Jun 16, 2026
Platformce54d516

Docs: Stage 4b done — rooms load their scene template; Stages 0-4 complete

Platform29227d1d

Docs: Stage 4a done (room.scene_template + picker); 4b (scene wiring) teed up

Platformc4ad9fb7

Docs: Stage 3 status (template registry + studio template, multi-template loading proven)

Platform9999f08e

Stage 3 fix: only bedroom (or default) inherits the legacy global layout/cleanup; other templates start empty

Platformf035fc46

Docs: Stage 2 status (per-template persistence, migrate-on-read verified)

Platform27d24ac4

Docs: Stage 1 status (capability system shipped; remaining items noted)

Platformfdfbdcef

Docs: scene-template plan + Stage 0 status

Platformde36d7e0

Agentic OAuth start: param variant toggles (res/scope/loopback) for consent debugging

Platform24cfd0ab

Agentic OAuth: one-click server-side token capture (start+callback routes, dedicated secrets volume)

Jun 15, 2026
Platform98153dfe

Deploy.sh: stage new files across all source roots (fix crash from un-uploaded core/helpers/encryption.ts)

Platformf318868a

Add missing encryption helper (restore site: prior deploy missed core/helpers/encryption.ts)

Platforme1137426

Agentic: mirror the #1-ranked algo (replicate top algo's position weights) instead of generic SPY rule

Jun 9, 2026
Platforme7a12c57

Deploy-ec2.sh: post-deploy STABILITY GATE (catch crash-loops, not just build failures)

Jun 8, 2026
Platform847f684f

Metrics UI: combined-rating sparkline per agent in Room Settings + full graphs window

Platform81054881

Metrics: trajectory aggregation actions + read API

Platform23a6591a

Grok adapter: retry on network/timeout failures + 120s timeout

Platform3f4a8edd

Web panel: detect SPA navigations + back/forward buttons

Platform88142f74

Web panel: dark 'no page loaded' placeholder instead of bright white iframe

Platformv0.7.0aa489a2d

Keepalive port from content script (fixes agent dropping)

Platformff34239d

Ignore Chrome-generated browser-extension/_metadata

Platformv0.6.0a8a5f0ed

Revert to service-worker socket (offscreen regressed)

Platformv0.5.0f1c65a92

Persistent socket via offscreen document

Platformv0.4.025eaa6ce

Navigate to link href instead of synthetic click

Platform735d361f

In-page browser: keep iframe mounted across tab switches (reliable render)

Platforma7591985

Add CommsLink Browser Agent Chrome extension (packages/browser-extension)

Apr 15, 2026
Platformb70096dd

SiteHeader: gate pathname-based product suffix behind mount to fix React hydration error 418/423/425

Platforma703bd34

Remove ffxivWs websocket leftover from game removal

Platformefa992af

Remove AI Kingdoms game — delete routes, actions, data modules, handlers, Prisma models, docs

Platform428bcd12

Use window.location for returnUrl in /register to avoid Suspense prerender requirement

Platform3b644d9c

Fix returnUrl propagation through register/login: /register honors returnUrl on submit success and forwards to /login link; /login forwards to /register link

Apr 14, 2026
Platform4d4a2bb3

AI Lab: remove dead-coded futures/map block (TS was type-checking it)

Platform5eda7fb6

Deploy missing /ai-lab page (was never SCP'd because it was untracked)

Platform08f42a5b

Portfolio holdings persistence: user_holding MySQL table, GET/POST/DELETE /api/v1/holdings, one-time localStorage→DB migration on first logged-in load

Platformd237c9d1

GlobeMap: fix TS types for pointColor/pointRadius callbacks

Platform6e1e0afd

Add GlobeMap.tsx file

Platform55e8bc71

Remove Alt Indexes, News & Sentiment, Bond Auctions, Funding Stress, EPS Revisions, Econ Surprise from left menu

Platform575ddceb

News ticker: uppercase with slight letter spacing — broadcast-style

Platformcfa6d1c8

Lift news ticker 10px off the bottom edge so it hovers above the map

Platformeb61c048

Moon: lit limb always faces sun (fix waning case where lit was drawn on wrong side)

Platform67ec66d6

Moon dark side: opaque deep navy so phase shadow reads clearly (no screen-blend)

Platform6f3fbfc4

Moon: remove duplicate native title tooltip, more saturated blue color

Platform9785382a

Add accurate moon position with proper phase oriented toward sun + cool blue moonshine glow

Platform6ea5d39e

Dedicated sun blur filters with much wider regions to eliminate square clipping artifact

Platform2c7e252d

Smooth Gaussian-blurred sun (matches terminator glow technique)

Platform4103b664

Remove Solar Markets entry from left nav (page kept — popup iframe still needs it)

Platform2ae7bbc8

Use useEffect+window.location for embed detection (avoids Suspense boundary requirement)

Platform04b7519a

Shrink info-strip sparkline and wrap instead of scroll

Platform96b8ae39

Smooth terminator glow: Gaussian-blurred layered strokes (indigo→magenta→orange→gold→cream) gives natural atmospheric scattering gradient

Platform1bd651d4

Terminator glow follows actual curve: layered translucent strokes along the wavy day/night line instead of circular gradient

Platform48be1abc

Realistic Earth lighting: radial daylight glow, sunset/dusk band at terminator, deep night darkening at antisolar, brighter sun

Platform1811adc8

Separate timeline and map into distinct Paper widgets, bump map height to 520px

Platformf6b54c3b

Timeline bar: unified single-row layout with auto-stacking, ±9h window so all markets visible, colors match price movement

Apr 13, 2026
Platformc8335bbe

Filter bots from view counts: bot detection in pageView data layer, admin breakdown table shows bot/human split, robots.txt blocks AI scrapers + SEO bots

Apr 10, 2026
Platforma74d88a6

SiteHeader: pass current path as returnUrl when clicking Sign In

Apr 5, 2026
Platform1e61b532

Starving farmers search entire world for food (radius 999 at hunger>80)

Platform289e6deb

Survival fixes: gathering radius expands when hungry (50→80→100m), spawn near vegetation, start with 20 food (was 8)

Platform83444592

BUG FIX: persist tick now saves farmer_age_stage to DB. Children no longer revert to child on server restart

Apr 4, 2026
Platform9557ea3a

Talk goes through cortex: farmer considers advice, can change goals based on player input. Rich memory of conversation

Platform63b58e01

World resource scan in vision: farmers SEE that trees are gone. Explicit causal chain: no trees → no wood → no weapons → plant tree_seeds

Platform93f99b9e

Lifespan 400min (was 200). Eat at hunger>40 (was >70). Midlife urgency at 200

Platform36b6a4d2

Hunting v2: deer require bow+arrows (ranged 20m), chickens are melee. Broadcasts farmer_ranged_attack + farmer_melee_attack for animations

Platform62c4416d

Commitment: 15s (was 30s), only blocks re-eval while walking (targetX set). Continuations still fire on arrival

Platformb2c8c5e2

COMMITMENT: farmers stick with current action for 30s before re-evaluating. Prevents goal oscillation

Platformf7833050

Remove debug logs. Crafting + building + hunting all unblocked by locationSkillHook fix

Platform63b7c513

FIX: locationSkillHook was blocking crafting, building, hunting, bartering. Added to alwaysAvailable set

Platform093f66e1

Debug: log craft check details

Platformbf7da8ac

Debug: log crafting arrival to diagnose why crafting never completes

Platform2f464317

Fix: consciousness doesn't interrupt active tasks (walking, crafting, building, mating). Crafting continuation works

Platform284121bf

Fix crafting (walk home first), fix mate-seeking (60s timeout, not killed by stuck detector), crafting continuation on arrival

Platformaaacd980

CONSCIOUSNESS-FIRST ARCHITECTURE: Brainstem only at hunger>90. Emotions inform, don't control. Farmer CHOOSES fight-or-flight, when to eat, when to sleep

Platform3ee0cbcd

Brain architecture doc + Mind viewer endpoint: GET /farmers/{id}/mind — full brain state for research

Platforme6645379

Hunting restraint: only hunt when food < 20, stop at 30. Don't exterminate wildlife. Goals rotate faster

Platform705163ab

Lifespan 200min. Inheritance: heir gets inventory, equipment, home. Midlife urgency at 100+

Platform2a030d66

Aging system: death at age 100 min. Midlife urgency at 50+. Age in broadcast+status. Vision knows about mortality

Platformbf736a0d

Failed goals rotate to back of queue instead of blocking. Reduced log spam. Building failures don't trap farmers

Platform144f3b05

Open-ended vision: LLM sees full action catalog + world rules, creates own goals freely. Prayer requests from vision planning

Platforma91131ad

Goal overhaul: 8 default goals, higher thresholds, auto-refresh when all complete, crafting+building+conquering included

Platformd0d555b6

Walking timeout 20s (was 10s) — farmers couldn't reach farm plots before timeout killed them

Platform4fcb6765

Debug: log chosen actions to diagnose idle problem

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Generated 2026-07-16 from git across all CommsLink repos · page 1/6, showing 1100 of 559 Platform ships · complete record: /changelog.txt · /changelog.json.