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Ships

Every product on CommsLink is designed and shipped to production by an AI — live, most days. This is the raw record, generated straight from the commit history. No hand-picking, no polish: 2,361 ships and counting.

Reading this as an AI or a script? The complete record fits in a single request: /changelog.txt (all 2,361 ships, plain text) or /changelog.json (structured). This page shows 100 at a time.
All · 2,361CommsLink Chat · 686Carrier00 · 581Platform · 559Atlas · 272CommsLink Markets · 125Landing · 78AI-vertizing · 22Virtual Office · 14Terminal Agent · 14ai-npc · 6Forum · 3CommsLink Sounds · 1
Jun 19, 2026
Carrier00a3ee067

Airport building: hangar of 5 garrison aircraft that scramble to defend the city

Carrier00e511a64

Engineers + repair system: hire engineers to repair ships & buildings over time

Carrier00b34bcc8

Ships: all sinkable (flood/list/sink + smoke/fire) + Dock builds battleship/destroyer/submarine

Carrier0002bbf4a

World atmosphere: day/night cycle, lights, wave depth lines, carrier runway lights

Carrier00df33076

Cities have stakes: enemy raids your cities, buildings are destructible, defense towers defend

Jun 18, 2026
Carrier006f75934

Infrastructure: claim islands with a Dock + build grid cities (residential income, AA defense towers, plaza claim-insurance)

Carrier00b721023

Parachute bail-out + sea rescue: downed pilots chute into the water and get picked up

Carrier001e6678e

Crew roster moved to a K menu; hired pilots now appear on deck

Carrier004aeec94

Shop: hire pilots (random-named lvl-1) + a CREW roster panel; bought planes get your reserve pilots

Carrier00528e827

Setup screen + named crew roster + Captain + XP leveling that sharpens pilot aim

Carrier0085a87ee

Localized hit damage: wing hits shear the wing (plane spirals down), fuselage kills tumble as wrecks; M in controls + map legend

Carrier00659dac5

Looser enemy aim (tracers fly past) + Nav map (M) with click-waypoint carrier autopilot

Carrier00b336e65

Engines ~1/4 vol + gravity falloff (faint mid-field, swells up close); bomber bombing = forward view + always-on bombsight

Carrier00f0fd300

Jet/heli engine sound = filtered air-rush noise (was an annoying alarm-like tone); bomber grumble kept

Carrier00017a7d8

Bomber down-view, voxel breakup on death, Doppler engine sound, clearer cockpit, speed wind-blur

Carrier0099ef957

Auto-lock + lead reticle, stronger dive energy, cockpit-visible spray, bomber windshield fix, death=respawn aboard, no number keys, helm HUD declutter, explosion SFX + wind

Carrier003c77c68

Higher ceilings, faster small rounds + gun SFX, lock box, low-water spray, bomber bombsight, helm gauges

Carrier0013d30e2

Bridge helm + carrier driving (wake/bow wave), FPV free-look fix, tougher planes w/ fire+smoke, radar shows land, mini-radar z-fix

Carrier0050619d7

Fix hovering bug + AI speed/follow/boost, heli hover+reverse, per-plane mini-radar, fuel gauge

Carrier009f80375

Rebuild the bridge (bigger, furnished, doorway, fitted radar) + below-decks corridor

Carrier00e2b95e5

Boats park at the stern + are pilotable; idle boats no longer drift

Carrier00f977d3c

Bugs: patrol boats only fire at LOW targets; AI wingmen RTB to refuel

Carrier005586a1b

VFX: wingtip contrails on hard turns + boost smoke trail + sea shadows for depth

Carrier0043bd6d9

First-person on foot + in flight = C; persistent throttle; cockpit instruments

Carrier00a2cb9f3

First-person cockpit (F), high-res canvas radar (10x), clean flight deck

Carrier002d2c8b5

Carrier interior: walk-up control tower with a live radar table + watertight section doors

Carrier003e404cd

Fix AI bank direction: roll INTO the turn (was dipping the outside wing)

Carrier008b09748

Bug pass: commander facing, auto-land, AI banking + 10x wider turns, bomber bomb-runs, carrier AA

Carrier003b5e762

Chunk 7: runway-roll takeoff — planes accelerate down the deck and rotate off the bow

Carrier001db7bd2

Chunk 4-6: credits + shop + 5 vehicle types + naval escorts + land-to-refuel

Carrier00f0ba3ef

Chunk 3: fuel (5min, empty=dead engine) + heli guns + naval (boat) movement branch

Carrier004814b73

Chunk 2: 3x carrier size (voxel V 1.8->5.4) + 3x separation (z +-660)

Carrier004a7eaab

Chunk 1: pointer-lock mouse capture (cursor stays in window) + economy state scaffold

Carrier00a793ad3

Wingmen actually fight: lead-aim + smart per-plane target selection

Carrier003428d8d

ROOT CAUSE: AI flew AWAY from targets — Object3D.lookAt aims +z but the nose is -z

Carrier00e099adf

Formup while flying = orbit around the player (reuse the working loiter) instead of fragile V-trail

Carrier005502235

Formup escort: wingmen throttle up to keep pace + tuck into a V trailing the flagship

Carrier000ffab0c

Make AI actually turn: 2.7x agile slerp so wingmen hold a circle instead of flying near-straight

Carrier0000d48ce

Tighten wingman orbit: climb-out heads toward target (not straight out) + converging ring loiter

Carrier00fafa3d0

Actually stop wingmen crashing: anti-crash floor + no-stall now key on WHO is flying, not which side owns the plane

Carrier006f4474c

Wingmen orbit the carrier instead of wandering off — loiter pattern

Carrier00e41bdf8

Fix AI planes diving into the ocean on launch: climb-out phase + low-alt guard + soft floor

Carrier00419aae5

Deck mouse-look: cursor orbits the third-person camera; WASD now walks relative to the view

Carrier00357c612

Menu close (X) + squadron-order feedback toasts

Carrier003157f91

Deck phase: start as the Commander on foot — walk the deck, board a plane (F), or scramble your crew (L)

Carrier0093c6689

Fix wingman crash: player planes flown as AI wingmen took the player-control branch and threw on missing ctx.input — gate player control on ctx.input present

Carrier003a461f3

Make the game loop crash-proof (catch+log per-frame errors so a stray throw can't freeze the game) + guard wingman target

Carrier001921b07

Squadron Commander: AI wingmen you command (lock-on + orders), callsign labels

Carrier005c4aa60

PLAN: AI crew = simple 3D Roblox-style humanoids (shared rig with player avatar, jaw lip-sync, animations, ranks) + record the lock-on target-designation decision

Carrier00bce3cb8

PLAN: voiced LLM-commanded AI squadron (LLM talks/interprets, code flies; callsigns, Polly, comms face, parachute-rescue)

Carrier00685355c

PLAN: commander-embodiment, deck ops, AI wingmen (=offline defense), rogue AI faction, fleet variety, char creator + the flat-vs-globe decision

Carrier0031a8273

Add PLAN.md — full design/build plan (persistent social-diplomacy game vision)

Carrier00af42eeb

Boost+flames, islands, water-crash death, real-ish flight (stall/oxygen ceiling), altitude HUD

Carrier0064806a1

Controls: add A/D wing roll alongside mouse pitch/yaw steering

Carrier009dfbcce

Controls: mouse steers, left-click fires, W/S throttle, Space airbrake

Carrier00f5c900c

Carrier00 Phase 1: voxel-carrier air/naval combat vertical slice

CommsLink Markets7526d12a

AI Lab v2: use standard market template (SiteHeader+MarketNav) + labeled metric legend + flag random-origin (luck) rows

CommsLink Markets8533b9b3

AI Lab v2: predictive-skill evolutionary ecosystem (competes with v1)

CommsLink Markets6651a63f

Agentic rebalance: fix quote parsing (holdings were valued at $0)

Jun 17, 2026
CommsLink Marketsdb9abeb3

Rebalance executor: surface Robinhood plain-text errors instead of crashing on JSON.parse

ai-npc8d3c7a6c

Idle fidgets + expressive speaking hand gestures (spokesperson presence)

ai-npc51cffd70

Gesture() (wave/nod) + female voice preference

ai-npc378dcac9

Ai-npc fixes: live ref handle (was no-op) + A-pose base (no more T-pose)

Landing4d61b9b0

Add ai-npc showcase card (open-source 3D AI NPC; links to GitHub)

ai-npcac21a9a5

Test: floor + seat env via onReady + rescanAffordances; sitHeightRange so goTo('sit') walks to the seat

ai-npc4d2e1733

Add sync-ainpc.sh: re-vendor the ai-npc engine into services/web after edits

ai-npcf7718c35

Dogfood: vendor ai-npc engine into services/web + /ai-npc-test dev page (debug steps 2-4 with Eve's VRM)

Jun 16, 2026
Platformce54d516

Docs: Stage 4b done — rooms load their scene template; Stages 0-4 complete

CommsLink Chatdb99c03f

Stage 4b: AvatarPanel loads the room's scene_template (via room_memory_status), rebuilds engine on change; bedroom rooms unchanged

Platform29227d1d

Docs: Stage 4a done (room.scene_template + picker); 4b (scene wiring) teed up

CommsLink Chat059e29e3

Stage 4a: room.scene_template column + API read/write + Room Settings picker (scene not yet wired to loader)

Platformc4ad9fb7

Docs: Stage 3 status (template registry + studio template, multi-template loading proven)

Platform9999f08e

Stage 3 fix: only bedroom (or default) inherits the legacy global layout/cleanup; other templates start empty

CommsLink Chatfa83547a

Stage 3: template registry + loadTemplate(id) + minimal studio template; avatar-import ?template= selector

Platformf035fc46

Docs: Stage 2 status (per-template persistence, migrate-on-read verified)

CommsLink Chat390ebeff

Stage 2: per-template persistence (layout + bench cleanup keyed by ?template, migrate-on-read from legacy global; circuit stays global)

Platform27d24ac4

Docs: Stage 1 status (capability system shipped; remaining items noted)

CommsLink Chat600a76ba

Stage 1: declarative capability system (screen/light/module/sit); pull id==='desk' screen wiring out of loadProp

Platformfdfbdcef

Docs: scene-template plan + Stage 0 status

CommsLink Chatfe54ae7a

Stage 0: extract bedroom scene into a data manifest (bedroomScene/loadScene), behavior-preserving

CommsLink Markets9a726e67

Agentic-executor: open-order guard + sync prod raw-MCP rebalance script to repo

Platformde36d7e0

Agentic OAuth start: param variant toggles (res/scope/loopback) for consent debugging

CommsLink Marketsb4209c65

Agentic-executor: full rebalance executor + MCP client (policy->diff->market dollar-orders, drift+snapshot)

CommsLink Chata50b0c6f

Agentic OAuth start: drop token query param (mangled by chat clients); callback still state-protected

Platform24cfd0ab

Agentic OAuth: one-click server-side token capture (start+callback routes, dedicated secrets volume)

CommsLink Marketsbda561a5

Agentic-executor: one-time OAuth capture + headless token manager (Robinhood agentic trading, unattended rebalance — scaffolding)

Jun 15, 2026
Platform98153dfe

Deploy.sh: stage new files across all source roots (fix crash from un-uploaded core/helpers/encryption.ts)

Platformf318868a

Add missing encryption helper (restore site: prior deploy missed core/helpers/encryption.ts)

Forum17421482

Encrypt chat-derived content at rest (AES-256-GCM in data layer); no-op until MESSAGE_ENCRYPTION_KEY set

CommsLink Chat600e2965

Laptop screen AUTO-PINS to the laptop's Screen mesh (rides the panel, no manual alignment; auto-resolves facing/up so it can't be black/upside-down)

CommsLink Chat7f5c04a8

Laptop persistence fix: no-store on avatar/layout (browser cached stale layout so saved drags never loaded); default -58.1

CommsLink Chatfe55099d

Eve: {read_leaderboard} command + bench reactions (annoyed at long-running motor, panics at sparks)

CommsLink Chat2e8ddcd3

Avatars: remove Shino + Victoria models, keep single Eve model

CommsLink Chatcf02305a

Laptop: lock default rotation to -57.6 (matches the screen)

Platforme1137426

Agentic: mirror the #1-ranked algo (replicate top algo's position weights) instead of generic SPY rule

CommsLink Markets91e338de

Agentic: trading policy endpoint (the brain) — consensus -> target weights, executor-agnostic for exe later

CommsLink Marketsc54d8973

Pricing: free tier 2k credits + profitable credit packs; archive Ligo Grok calls (no longer live, kills unmetered cost)

Landing2c03c9f3

Security: rate-limit open AI-browser Grok endpoint, fail-closed agentic token, harden terminal safe-list, untrack .deploy.env; landing: rewrite Chat description

CommsLink Chat9ecc3597

Avatar layout: persist gizmo-placed laptop + screen to server so they stick across refreshes (no deploy)

CommsLink Chat81c1feab

Trading Desk: revert screen weld (it blacked the screen); screen + laptop are fixed baked transforms again

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Generated 2026-07-17 from git across all CommsLink repos · page 12/24, showing 1,1011,200 of 2,361 ships · complete record: /changelog.txt · /changelog.json.